Wednesday 13 October 2021

HARMONY in the City: new augmented reality & music art works created by Guildhall School students for London Wall Place

HARMONY - Griffin at St Alphage Ruins, London Wall Place © Brookfield Properties
HARMONY - Griffin at St Alphage Ruins, London Wall Place
© Brookfield Properties
London Wall Place is the largest green space in London's Square Mile, though its an area that you are just as much liable to simply walk through rather than linger in. But four new, interlinked art works are aiming to encourage people to linger, with augmented reality artworks and music created by students from the Guildhall School of Music and Drama. The new art works, under the collective title HARMONY, were co-commissioned by Culture Mile and Brookfield Properties, and form the second part in a trilogy of creative projects that constitute the PLAY Festival, due to take place next year

HARMONY consists of four augmented reality art works, coupled with newly commissioned pieces of music. The four artworks have been installed at distinct zones across London Wall Place: Ancient & Modern at the Roman St Alphage’s ruins, Stillness & Movement at the One London Wall Place water feature, Natural & Constructed at the gardens near the Minotaur statue and Air & Earth at the highwalks. Each art work is intrinsically connected to the specific site and the nature of the environment they’re set in, with each piece of music featuring a solo (acoustic) instrumental part – flute, trombone, viola and clarinet.

Musicians from the London Symphony Orchestra, including Gareth Davies (flute), Anna Bastow (viola), James Maynard (trombone) and Andy Harper (clarinet), mentored Guildhall School students from the Electronic and Produced Music course to help them create the works. The students involved were Jasmin Meaden, Nicola Clifton Perikhanyan, Sam Dinely and Will Davenport.

Dan Shorten, creative director at Guildhall Live Events led the augmented reality element of the project, supported by a team of graduate animators from the Guildhall School of Music and Drama to create the four digital works. Each installation features 3D animation overlaid onto the feed of a user’s phone camera, enabling them to listen to music and watch the animation as they move around the space.

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